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Sunira's Fire Emblem Tv Review

Fire Emblem tv Review

Story & Characters

The story pans around three main characters, and a slew of supporting characters all out to save the world from an evil and deadly magician who made ultimate power his very life's goal centuries before. Your role in the game is a tactician, which is simply how you get to control all the actions within the game. The characters talk to you and each other, which brings a different dimension to the game since you no longer are playing with a third person view. As you progress through several levels, characters join your cause, all for their own personal reasons. Characters have the ability to die in battle, which makes it imperative that you have a strong tactic and plan before each battle begins. Once the character dies, he or she is gone forever from your ranks and you’d have lost a valuable player. Since there are so many characters in the game, the plot has the grand ability to twist and turn in different directions. The story is rich with different personalities and character traits, all of which play amazingly well off of each other. There is quite a lot of intrigueing situations and the mix of hard-headed, iron tough soldiers, kindhearted caring healers, and the occasional loudmouthed character make the story interesting to follow.
Because of the character’s individual stories convoluting smoothly with the whole main storyline in a manner Charles Dickens would be proud of, I give the storyline to this game an 8.

Rating: 8

Art

Visual Presentation was overall impressive despite the limitations of a game boy advance screen. The battle scenes were laid out well and the individual one-on-one battles were done in wonderful detail with not too few frames per animation. The character design was moderately done well although most of the characters faces and features relied on more simple elements to exude charm, or thickheadedness, or any sign of character personality. The scenes of the storyline are presented in ‘talking heads’ manner, and each head has several expressions. Its more than most GBA games offer and its well done for the above given reasons. I give it a 7.

Rating: 7

Sound

I am unable to properly highlight speech in this game as there were none. I suppose the written conversation was well done if that counts. Background music was composed well to fit each of the corresponding scenes in the game. The battle sounds we’re surprisingly well done and lacked the delay between the attack and the sound execution like in most game boy games. The sound did have a tendency to remind me of music from Zelda dungeons but I suppose that just my jaded view. Its fine if you’ve never played a Legend of Zelda game. :) If only two elements, music and attack sequence sound effects, are considered, it receives a 6.

Rating: 6

Presentation

I cannot call this game original as it relies heavily on systems from previous Fire Emblem games however, the lack of originality has almost no impact on how fun it was to play. Military tactics are fun to ponder as the entire game is a series of war puzzles where you have to come out victorious. It reminded me of chess and indeed it felt like I was playing a very complicated and far more intense game of chess. You never know the enemies moves and those moves are tailored to your moves and tactics. It was great fun to try and outsmart the built in AI. Since the battles all have a different outcome depending on how you play, the replayability of the game is quite high. I’ve played it three times myself, using different tactics and getting better each time. The system of ‘leveling up’ itself was somewhat unique and different from other RPG games. There were an initial twenty levels to gain, and then if you had a special item with which to transform that character, you could change the characters ‘class’ from, for example, cavalier to paladin in which case you retained your statistics, got a small boost of stats from the item, and were reset to level 1 so you could gain another 20 levels. It let you choose when to bring on the onset of the second twenty levels which was a big plus to some characters as you could make them powerful earlier on in the game.
There were certain humor elements in the game although the humor was usually suble and not ever ‘ROFL’ humor, if you pardon my leet.
With a great storyline, som morerate humor and fantastic gameplay I give this game an 8!

Rating: 8

Final Verdict

7.5000 (good)

Reviewed by Sunira, Jun 19, 2005

Comments

  1. fawna-chan Jun 19, 2005

    oh! i've heard of this game in a magazine! so is it fun to play, is it? yay! i wanna play!

  2. Andrath Jun 19, 2005

    yep. this is a fair reveiw, i personally would have marked it closer to 8.5, just because i enjoyed the game so much.
    neway this is a good review. nice one.

  3. Ying Jun 19, 2005

    Fire Emblem is one of my fav tactical games! It's so fun to play! True it hasn't changed much true the series but that don't have to mean it's no good. your review was pretty fair (though I woul'd have given it a little higher rating! ^_- )
    I guess it's rekka no ken your writing about? You should write the title of the game cause people might get confused!

  4. xtenken Aug 04, 2005

    my favorit song on that game is together we ride its the one that was on super smash bros melee

  5. Maddery Aug 06, 2009

    Your review is based on Fire Emblem 7 (Blazing Sword) only right? Just to let you know, there are lots of FE games out there (current: 11). Each games differ from each other. GBA FE games are quite boring due to the non-existence of skills set.

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