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Tama-Neko's Professor Layton (Franchise) Game Review

Professor Layton (Franchise) game Review

Professor Layton refers to a series of puzzle adventure games for the Nintendo DS/3DS (1-4 on DS, 5-6 and vs Ace Attorney on 3DS), produced by Level 5 and distributed by Nintendo. In additional to the games, a feature-length film has been produced that directly follows events in the fourth game.
Season 1 consists of three games and follows Professor Hershel Layton and his assistant Luke Triton through a series of stories full of puzzles and adventures. They are joined by Flora (Aroma) in the second and third games.
1: Professor Layton and the Curious Village
2: Professor Layton and the Diabolical Box (aka Pandora's Box)
3: Professor Layton and the Unwound Future (aka Lost Future, Last Time Travel)
Season 2 consists of three games and a movie. The series takes place several years before the events of Season 1. Layton meets Luke Triton in game 4, and is also joined by Layton's assistant, Emmy Altawa.
4: Professor Layton and the Last Specter (aka Specter's Flute) - GAME
4.5: Professor Layton and the Eternal Diva - MOVIE
5: Professor Layton and the Mask of Miracle - GAME
6: Professor Layton and the Azran Legacies - GAME

Crossovers
Level-5 and Capcom collaborated to produce a crossover of their popular Layton and Ace Attorney series. Appropriately enough the game is titled "Professor Layton VS Ace Attorney" and is available for the Nintendo 3DS.

Story & Playability

This is a review of Professor Layton 6. The game is currently available for the Nintendo 3DS in Japanese.
Professor Layton and the Azran Legacies (Layton Kyoujyu to Chobunmei A no Isan) is the 6th game in the Professor Layton series (not counting the Ace Attorney crossover). It is the final chapter in the prequel trilogy of Layton games (which started with game 4/Last Specter) and marks the final game where Layton himself will be the main character.
The game starts when Layon receives a letter from fellow archaeologist Foster Sahaiman, telling him of a "living mummy" encased in ice. Further investigations show she may be the key to understanding the Azran civilization which died out millions of years ago, but whose ruins dot the world (and are the key to the mysteries in games 4 and 5 as well as the movie.) But Sahaiman and Layton aren't the only ones who want to unlock the Azran mystery; the Targent Syndicate is also afoot, hoping the knowledge of this long-dead culture will give them great power, while Jean Descole wants to be the one to unlock the puzzle for dark reasons known only to himself. The chase to understand the Azrans sends Layton all around the world -- along with London you get to visit 8 different cities with their own people and personalities, greatly expanding the world of Layton. You meet lots of new people, but plenty of characters from earlier games show up in various supporting roles; both Luke's and Layton's parents appear in London while Inspector Grosky is running about trying to chase down the Targent Syndicate; even Inspector Chelmey shows up (although he is on his honeymoon and not in any official capacity.)
The story pacing is a little looser than in previous games; the first 3 chapters set off a sharp chain of events, but chapter 4 is sort of a freeform chapter, where you have to travel to 5 cities to recover some Azran artifacts. You can visit these cities in any order and the stories in each are unrelated to the others. Once you recover the 5 artifacts the game quickly gets back on track and takes you to the final showdown and reveals the truth of Azran, why it disappeared millenia ago, and what its legacy means for mankind.
This is a game of endings, of wrapping up all the loose ends and mysteries introduced in Last Specter, Eternal Diva and Miracle Mask. We finally get to learn the histories of Descole, Emmy and Bronev, and get to see more into Layton's past as well. Most of the revelations were a great surprise to me, and add a lot of nuance and depth to the characters, helping to flesh them out more. The ending is bittersweet, with Emmy parting from Layton and Descole heading off to adventures untold. The second season of Layton did a great job building up a new cast of characters but must say good-bye to most of them, as only a few return in Curious Village, the next game in the Layton timeline (the final scene of the game is the first scene of Curious Village, and ends with a "To be continued".)
Sadly there won't be a continued, at least not for Layton himself. After 7 games and a movie I got pretty attached to him, and I am sad to see him go. This game gives him a grand send-off and is a must for anyone who has played Layton 4 and 5.
Level-5 seems committed to getting their games out for Western markets, so it should be simply a matter of time before this game will be available in English.

tl;dr: If you have played Layton 4 and 5, PLAY THIS GAME. If you haven't, um, why are you starting with the last game in the series?

Rating: 9

Graphics

The artwork for Layton 6 takes the foundations built up in the previous 5 games and expands on them. Similar to the 5th game, the world and characters are presented in 3D, but there are some subtle improvements. The scenes which you can explore with the magnifying glass are more expansive and have a lot more depth; the scenes are generally twice as big as what you can see when you initially arrive. They are also active and interactive. Weather effects are more pronounced and a lot more things move in the background -- on a busy London street you can watch numerous cars and buses pass through an intersection; a variety of fish swim by in an aquarium. Finding hint coins, collectibles and puzzles involve poking through more things -- sometimes you have to tap on several items in sequence to get a coin. This makes the world more inviting, as if the warm earth tones and hand-painted styling wasn't enough.
Character design is typical of a Layton game -- colorful, unique individuals with exaggerated features are the norm. They are rendered with 3d sprites and are always in some sort of motion, whether its Remi taking photos of a scene or Sahaiman puzzling through the latest riddle. This along with the more active scenery makes the game feel more organic, not just a few flat characters on a flat background.
Cut scenes are excellent; Level-5 has become quite good with their animation, which mix the hand-painted scenery with 2d cel-shaded characters. There are quite a few animated cut scenes; in the middle of the game they are fairly short and basically just quickly set a stage, but there are a number of longer animations at the start and end of the game that bookend the story well.

tl;dr: Like the other Layton 3DS games, but better.

Rating: 8

Sound

Voices for the game are solid, which is expected considering we've been hearing the same actors in these roles for so long. Layton is the polite gentleman, Luke the energetic pupil, Emmy the confident assistant. Bronev is the gruff adversary, while Grosky is the rough but kind-hearted policeman. New characters are a little shakier; Sahaiman is a researcher who is almost as smooth as Layton but Aria (the Azran messenger) is soft-spoken and shy, even when she's supposed to be emotional. Like the other Layton games, most of the voice work is concentrated at the start and end of the game, with vast parts of the middle unvoiced. This is likely due to the space constraints of the 3DS cart, but it would always be nicer if more scenes were voiced.
Nishiura Tomohito is the composer for the game, the same as the previous Layton games. Like the previous games the soundtrack has a European feel to it with an emphasis on accordian, flute, piano and violin. Some of the songs are a bit moodier as the tone of the game is a bit darker than the previous two. There are numerous pieces which are renditions of existing tracks (a string-heavy variation of London 3 plays when exploring London, and Layton's theme gets reworked again) while some pieces are new (including the puzzle music.)
The ending theme, Surely Someday, is similarly a soft, sad ballad which continues the feeling of the bittersweet finale, and is a nice way to complete the game and series.

tl;dr: Pretty much exactly like all the other Layton games. What were you expecting?

Rating: 7

Fun

This is a review of Professor Layton 6. The game is currently available for the Nintendo 3DS in Japanese.
If you hadn't noticed from my reviews of the previous Layton games, I am a big fan of the franchise. This game was a Day 1 purchase and I had big expectations for it based on all the trailers Level-5 published. Part of me is sad that I've come to the end of Layton's story, but Level-5 handled it well and brought closure to all the major elements introduced in the second trilogy. The ending was deeper (and a bit darker) than I expected, considering the franchise's track record of overly complicated endings based on someone pulling cheap tricks. The revelations in the last two chapters kept hitting out of left field; once the obvious revelation was done with the rest were not anything I had expected, and it was great fun learning about everyone's history.
The main meat of any Layton game is its puzzles. There are 150 puzzles in the main story (a standard amount) with some puzzles unlocked upon game completion. There are also daily DLC puzzles for a year, adding almost 400 more puzzles to the repertoire; some puzzles are similar to the DLC puzzles from game 5 but some are in a new format. Additionally there are 3 mini-games which are further puzzles. Let's just say you'll have a lot of brain teasers to get through. The puzzles are also quite a challenge; far more challenging than the ones in the Layton vs Ace Attorney game. Most puzzles are math, logic, or spatial; the game no longer has any 'name some obscure object this clue is trying to describe to you' so you don't have to worry about vocabulary anymore. There is also a section of the game where you have to solve puzzles in a timed situation, which helps break the monotony of stacking boxes or balancing weights. As always, if you get stuck you can spend hint coins to point you in the right direction.
The game is a bit longer than the previous Layton games due to the freeform nature of chapter 4. My game timer is 24 hours (twice as long as it took me to go through games 4 and 5) but I did spend a lot of time hunting down as many puzzles as possible. And some of the puzzles took me a long time to figure out. None of the hours felt wasted, and there is still plenty of game left to enjoy as I go through and search down more collectibles and puzzles I missed. Layton's story may finally be over, but the ups and downs the series and this game went through make it all worthwhile.

tl;dr: The game 6 I was hoping for. Layton fans should mark their calendars for whenever an English date is announced!

Now if you'll excuse me, I have to find a replacement for this Layton-sized hole in my life.

Rating: 9

Final Verdict

8.5000 (very good)

Reviewed by Tama-Neko, Mar 30, 2013

Comments

  1. CyanideBlizzard Retired Moderator Apr 29, 2013

    Tama! Even though you're always so busy, you find time to write a review up every now and again.

    I must admit, the world is quite a sad place without anything Layton related. Especially when it comes to your Layton reviews.

    One of the things I greatly enjoyed that you added to the review was the tl;dr aspect. While I normally love a review for it's length, and don't care much for summaries, I do appreciate the fact that you went out of your way to make this appeal to as many people as possible. It summarizes your thoughts and gives us the blunt of the information we need to know.

    As always, the review is well written. Covering a good amount of information and keeping it to the point while balancing all sections.

    I wish you the best in finding something to fill that hole in your life now. Great work, Tama!

  2. SnickerdoodleNinja Retired Moderator May 13, 2013

    Here are the judges' comments from the contest:

    Judge 1:
    Thoroughness: the review goes into great detail in regards to the gameplay; lots of aspects of it are described, as well as aspects that may be interesting to fans of the series (such as recurring characters). However, despite its generally good way of handling spoilers, the review does contain a major one in relation to the ending, which is a no in my book. Good idea to include a bit of info on release dates and very good presentation of the graphics.

    Style: a few minor spelling mistakes, but the grammar and phrasing are generally very good. The informal and formal languages are pretty well balanced and whenever the review seems too "stuffy", Tama-Neko intervenes with a more colloquial word or phrase to "lighten the mood". The tl;dr at the end of the first section is also a cute touch, though the "If you haven't, um, why are you starting with the last game in the series?" is, in my opinion, an unfunny remark that doesn't fit in with everything else.

    Objectivity: highly objective, but also with lots of personal opinions that prevent the review from coming across as too formal (and, therefore, boring). There seems to be a contradiction between the review paragraphs and the tl;dr parts, though: while the paragraphs can be addressed to people who aren't familiar with the Professor Layton games and movies, the tl;drs are more useful for fans who may want to only get the "quick" version of the review. Unfortunately, the way these parts are worded isn't coherent when compared to the rest of the review (a significant formal/informal discrepancy).

    Balance: length-wise, all sections are given a similar amount of space and attention. Aside from the paragraphs/tl;drs mentioned above, the review is well-written, provides lots of information for fans and newbies alike to enjoy and the ratings are fair.

    17/20

    Judge 2:
    A fantastic review! This is a great example of how to be very thorough and objective while still being fairly concise and adding in style to grab interest. As a newcomer to the Layton series, I would have liked to heard a bit more about the characters and back story, but it’s understandable not to dive into them too much given that most who play this game will already be familiar with them. Also recommend breaking up paragraphs with an extra space for aesthetic/readability purposes. Love the tl;dr points and the end. Awesome job!

    17/20

    Judge 3:
    Everything I look for in a review! Clear, thorough, and succinct...even without the tl;dr aspect (which for non-readers, may have worked better being in bold to make it stand out?).

    Minor stylistic criticism: Give an extra space between paragraphs otherwise it looks a bit disjointed.

    16/20

    Secret tie-breaker:
    Style: 3 points The style was just above average and kept me just interested enough to want to read through the large amount of information.

    Thoroughness: 4.5 points The review was indeed quite detailed and informative. It made me want to go and buy it!

    Objectivity: 4.0 The review way very objective and fair in its presentation of information.

    Balance: 3.0 Being well balanced, the reader is provided with plenty of specific game details and an overall impression of what actual game play would be like.

    Miscellaneous: -0.5 points As the review was just a trifle boring and needed some oomph to aid in making it fun to read through.

    14/20

    -----------------------------------------

    If you would like to know the score breakdown for every category for every judge, just let me know and I'll send it your way. Anyways, thanks for competing and congrats on second place!

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