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CyanideBlizzard's Parasite Eve Game Review

Parasite Eve game Review

Story & Playability

A young rookie NYPD cop named Aya Brea is invited out on a date by a young gentleman. The place of destination? Something that caught Miss Brea's eye, an opera event. Little did she know that this wasn't just a coincidence, and her life would be forever changed in this six days that followed this event.

Parasite Eve is a rather interesting game. It is the sequel to the novel written by Takashi Tokita of the same name. It was released on the Playstation in the US during the year of 1998, and has since been followed by a sequel, Parasite Eve II, and a spiritual sequel , The 3rd Birthday. Parasite Eve marks the era of Squaresoft's more ambitious and experimental period, a time that some might call Squaresoft's pinnacle in terms of gaming. Parasite Eve is a third person, horror-based role-playing game that functional elements similar to those found in a action RPG. There is a world map, and there are random encounters. Characters are composed of three-dimensional polygons upon 2D background. Now that I've given you some of the basics, let's jump right into the meat of things here.

It would be really easy for me to babble on about the story, but at the same time there is so much to it that it's rather hard to talk about all of it. The basic concept behind Parasite Eve, is that it deals with the mitochondria and Aya Brea's past. One thing that needs to be stated right now is if someone is not a fan of mutation, or exploring aspects that stem a bit deeper into the "what if" category of human evolution might want to stop reading this review, for they are not going to enjoy this game at all. These are constant elements found throughout the title and while grotesque, they are done very tastefully and artistically.

The player takes control of Aya Brea along her starting point of the Opera House and slowly moves along to different locations, uncovering further details about both the main focus of the game, the mitochondria, as well as Aya's mysterious flashbacks and visions she gets. As previously mentioned, battles occur in random encounters and this is, in my opinion, where the game really shines. Aya can equip different types of guns (handgun, assault, machine, grenade, shotgun, club and even a rocket launcher) as well as different types of armors that come in the form of body armor. Aya can then move around freely during the battle and avoid enemy attacks, or move to a safe location to use an item. However, Aya can only attack enemies within a specific range. Each weapon shows the type of range it has, with assault rifles having a longer range and the club requiring the player to be up close, in order to effectively hit the target or possibly critical them, which also depends on the weapons stat. Weapons and armor can further be upgraded by finding random bonuses (for example, Offense + 1 gives + 1 to whichever gun you choose to use it on) that can be used.

Whenever Aya levels, she also gets something called Bonus Points. BP can be used to decrease Aya's active time, the amount of time it takes for her turn to happen, and the amount of storage she has. BP can also be used to increase weapon or armor stats as well. This is by far the strongest aspect of Parasite Eve, as the game encourages you to customize your weapons and move stats around, with the help of Tools and Super Tools (Tools can only move either the stats, or the special effects of a weapon and will lose the weapon they are being moved from while a Super Tool can move the same things, but it will not destroy the weapon in the process) to create the most powerful weapon you can. This really opens up numerous possibilities and oodles of fun things you can do with your armor and weapons to make Aya Brea the ultimate cop.

Another interesting aspect to Parasite Eve is PE (Parasite Energy). This mysterious power Aya develops is a complete unknown element to both her and the player until much later on in the game, but one thing becomes apparent. Whenever Aya reaches a certain level, she gains a new power. These can be from something as simple as Heal, which recovers her health, or Detox, which cures the poison status effect. These can also range to creating a barrier that slowly eats away at her PE energy whenever she gets hit or to something like Liberate, which allows Aya to transform and strike her enemy numerous times with powerful blows. PE slowly regenerates over time, and depending on the armor's stat for it, can increase quickly as well.

Despite there being so much depth to everything, Parasite Eve is a rather simple game. It's fairly straight forward in how it can be played and while there are plenty of areas to explore, the game does a rather nice job, with the exception of a few areas, keeping you on the path and not forcing you to try to figure out something with some sort of super clairvoyance. While the game play is certain archaic by today's standards, the game still holds up fairly well with it all. I played the downloaded PSN version of the game on my PS3 and everything worked perfectly fine. The analog stick makes it much easier to move around and doesn't require you to hold down a button for running like digital does, however item management is certainly not kind to it. I found more than a handful of times I'd accidentally grab something I didn't want to in my inventory, or swap the wrong item. However, this is something that can be adjusted if necessary and I found that I enjoyed playing it with an analog far more so.

I also wanted to do something a bit differently here and save a section for ranting and discussing the characters themselves. Aya Brea is by no means a super cop. She's a strong female character who doesn't like seeing people die, but isn't afraid to get her hands dirty and won't be bossed around. She's an incredible likable character that the player wants to help her find the answers she's looking for and roots for her to overcome all odds. Parasite Eve's strongest aspect is the characters, as each of them are given an identity and why we should care about them. Wayne is a bit of a joker, but he's serious when he needs to. Daniel is all business and while he may neglect his son, he deeply cares about him and would gladly dive into danger to save him. These type of details stand out to us and we can understand why they do what they do and more importantly, we get deeper involved in the story. I cannot stress enough that creating a great story isn't just about beautiful graphics and cutscenes, or a great battle system. It's about having a cast of characters that drive it forward. A terrible game can be tolerable for the right reasons, and Parasite Eve is, sadly, a relic in terms of how Role Playing Games in general develop characters.

Parasite Eve is by no means a perfect gem. There were situations when I first played the game that I got stuck up on, and several times I ended up dying because the game didn't specify on what exactly needed to be done and my take on the situation wasn't the correct answer. However, it is by no means a difficult game. Parasite Eve is more of a casual gamers game, and will generally run players 8-10 hours during their first playthrough. I beat the game in 7:04 during my recent playthrough and this included doing two optional areas, exploring and doing a bit of casual grinding. Once the game is beaten, a New Game + mode opens up called EX Mode. EX Mode basically allows Aya Brea to bring over a weapon and an armor that the player was given a chance to name during the end of the game. Aya's level and stats are reset, however the player is given 3000 BP to work with for beating the game and can equip the custom equipment as soon as the new game starts. EX mode is basically the same game with several exceptions. A new area, the Chrysler Building opens up and the player also gets BP whenever they complete a day.

The CB brings about a whole new element of the game, as it is a huge labyrinth that consists of 77 floors and every ten levels, except for floor 77, has a new and rather challenging boss to fight. However, those who work their way through this incredible challenge will be rewarding with an amazing boss fight and the true ending to Parasite Eve. I originally beat it after playing through the game four times and beat the last boss with absolutely no problems, but I will admit the hike up there is no picnic and there are a ton of items and rares along the way, so be sure to find a guide should you attempt this!

However, Parasite Eve is a fine example on how to tell a compelling adventure with likable characters and using an engaging battle system to do it as well. I can still sit down with this game and play it and more importantly, fully enjoy it. No matter how many times I play it or how old it gets.

Rating: 9

Graphics

One thing about Parasite Eve that hasn't aged well is the art.

As expected, this is a Playstation One title, and as such the polygon models are extremely blocky/disfigured and the backgrounds look somewhat distorted on an HD television. However, despite all this the game actually holds up fairly nicely. I was really surprised how good the backgrounds still look these days. It's no doubt that Parasite Eve is ancient in terms of what is capable today, but the beautiful backgrounds certainly help it out, however the character models easily stand out and depending on the person, they could really irritate. Personally, I have no issues with them but I still have to take notice of this. Although, this is a game that was released in 1998, so some understanding must be taken.

However, the Full Motion Video (FMV) cutscenes have aged beautifully. There is no doubt that Squaresoft is a powerhouse when it comes to graphics and this remains true even after a decade later. The FMV scenes are generally used to help bridge important parts of the story, the mutations and some of the more epic parts of it along and there are plenty of them as well. These by far are the strongest aspect of the game and truly showcase how advanced Square was back when this game was released

Rating: 7

Sound

Out of everything in this title, the sound is what truly takes the cake. Yoko Shinmomura's strongest work can be considered Parasite Eve, and when one plays the game it's no doubt as to why it's considered to be. The soundtrack is beautifully haunting and each piece constructed perfectly fits each location and mood. This game is one of the rare one where I cannot say I disliked a single piece that was done in this game.

However, big props need to be given for her "Primal Eyes" piece, which is shown during the FMV sequence that boots up, and her work with Shani Rigsbee on "Somnia Memorias" during the ending credits. Both of these songs are absurdly good in my eyes and songs I still listen to today.

Gaming music does not get much better than this, and this still remains one of my favorite video game soundtracks.

Rating: 10

Fun

There is a reason why Parasite Eve is still regarding as the best game in the series, both in terms of sales as well as by fans. Despite how old it is, it is still an incredibly strong title that has been lovingly crafted and brilliantly executed. While not a flawless gem, it is a shining example of a way to be adventurous in a genre like RPGs and create a crafty, adult title.

It's a title that I always recommend to those that don't mind a games age and want a good Role Playing Game and it isn't difficult to see why. It's a remnant of an era that has come and gone, and is a shining example of pushing boundaries and standards forward. Great characters, an engaging story and wonderful gameplay. Parasite Eve remains one of the top tier titles of RPG gaming, and like a great wine it only gets better with age.

I have sunk time into this game that I'm rather embarrassed to admit. I've picked up this title and played it through more times than any other game I have owned in my years of gaming. Heck, I own two copies of this title, that's how much I like it.

It isn't perfect, but what it does it does incredibly well.

Rating: 9

Final Verdict

8.8333 (very good)

Reviewed by CyanideBlizzard, Oct 05, 2011

Comments

  1. SnickerdoodleNinja Retired Moderator Oct 05, 2011

    I have to admit I never really considered picking this game until reading this. While I was aware that it was a good game, I just wasn't that interested till now. Also, while I have never played the game, I have to say I love the soundtrack as well. Primal Eyes is still one of my favorite game openings, and I first heard it back when I was a kid.

    On to the review itself. This might sound a bit contradictory given that I've been really curious about your "rants," but I'm not sure bringing the 3rd Birthday into the picture really helped. In my opinion, comparing something to something else you find weak doesn't really make the quality of the former seem better, it just makes it less weak, if that makes any sense.Still, I thought you had plenty of thorough points to back up your score regardless, and you were able to make me, who never really gave this game a second thought, want to play it. I also thought you did a great job showing your love for the game while acknowledging the bad, which is a good encouragement to me that makes me want to review some of my old loves that I previously thought I couldn't review without bias. Great job!

    EDIT: I really like the edits you made! The flow is a bit smoother now and you get a stronger feel for how PE stands out among games as a whole.

  2. CyanideBlizzard Retired Moderator Oct 06, 2011

    Review has been edited as a result of this comment. Thank you, Snicker!

  3. MisaSasekage Moderator Oct 06, 2011

    The art for the first game's cover on the PS is what attracted me to this game in the first place. Personally, even given the first Parasite Eve game's age, I enjoyed playing it. Though certain bosses kinda got on my nerves and yes the design is now old I found the game to be quite enjoyable. I really liked the soundtrack as well and it definitely added to the atmosphere of the game^^ Wonderful review Blizzard-nii :)

  4. z827 Oct 06, 2011

    Remember kids - blocky graphics of the past is the best graphics of that time :D

    Anyways :P
    You might want to consider moving the gameplay part of thing to the Presentation to cut the slack on the Plot sector ( and to tidy things a little ) and you might want to elaborate on the gameplay of Parasite Eve ( Considering that it is a deviation from most JRPGs and Square products , it's worth the shot to go in-depth about it ) and perhaps go into the suspense and intensity of which the series had generated

    Either way , Parasite Eve was one of my favourite titles even till this day ( The 3rd Birthday messed it up a little - but no matter ) and my fanboyism for Aya is once renewed.
    Bad ass female cops FTW!

  5. angelxxuan Banned Member Oct 07, 2011

    I vaguely remember Parasite Eve, this review made me curious to want to pick it up again and try to play it. finding it is the top most objective. but this was an excellent review, great structure, able to easily understand it and I didn't have to sit there going "huh" at certain parts. I don't know what was "edited" but what I read now I give it kudos for sure. and I can't believe you finished it so soon, based upon the mt review group, I don't remember it being that short of a game? or am I that slacking of a player :/

  6. LightFykki Oct 07, 2011

    Now that is what I call a story review! You covered basically anything that you need to know about the game before trying it out.
    Overall, very good review.^^

    Though the actual reception and first ratings based on this games were just about decent, you actually showed it from a different light and by that it is nice to jump again in the PSX classics.
    Who would have thought that even Square would make a game not really in their genre back then. Okay it had RPG elements, but it still was different than they usually make. I remember being a little kid and always avoiding this game for some reason, not understand the classic aspect that ti hold.

    Again, great review~!

  7. shoujoboy Dec 05, 2011

    I actually bought Parasite Eve as my first Playstation game when I was kid. I wanted it so bad that I bought it 3 months before I even had my Playstation (I knew I was getting it for Christmas). I used to stare at it all by itself on the shelf and just saying "soon". Turns out it was a damn good purchase as it still remains one of my favorite games and easily one I can pick up and play when there's a new game lull. You can tell I was a teenager because the names of custom weapon and armor are Pimpster and Shiznit. It's just unfortunate how downhill the series went after only one hit. The 2nd one was too much in the same area as old school Resident Evil and the 3rd one was pretty clearly a cash-in and an insult to the character of Aya Brea.

    Full disclosure: I totally had the hots for Eve... you know, before she got all freaky. That was the first time I saw graphics like that and needless to say, I wanted a piece of that. Sad sad times.

    Oh yea, you wrote a review didn't you?

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