Final Fantasy XIII is set in a futuristic world controlling advanced technology and magical crystals. Pulse, the world Final Fantasy XIII is based on, has had an evil history which has resulted in the construction of the floating utopian city called Cocoon. The citizens of Cocoon fear the world below. Lightning, the heroine of the game is seen fighting soldiers in Cocoon in the E3 2006 trailer but we aren't sure why. All we know about her is her codename and the fact that she has amnesia.
Story & Playability
Oh Final Fantasy where shall we start on your newest epic? Let's start by diving straight in.
Characters, the main character or should I say ONE of SIX, Lighting is on a train full of unhappy passengers and armed
guards, Sazh is also there. Lighting decides to start shooting and blowing things up, why? Well my friend that suspense
will have to wait for about two or three hours, as you are thrust into a world where you assume you are the good guy.
You are only reassured that you are are "good" by constant flashbacks, that are supposed to expand the
characters. The most interesting character I found myself attached to was Sazh. The least interesting was EVERYONE ELSE.
Snow was a giant whining, annoyance. Hope was a kid and about as annoying but at least he covered it up with rage and
violence for a bit. Lighting was the "silent badass" type but by the end of her first arc was a waffling
annoyance. Vanille seemed out of her god damn mind, and in a world filled with sunshine and butterflies, and I
don't know about Fang, why? Because I stopped giving a damn by that point.
So after Lighting starts a riot on the train controlled by what's known as Cocoon for a nation, other trains also
derail. and some start grabbing weapons to fight, this entire sequence is a mess. Not to mention they bring up something
that's ultra important but what is it?! The l'Cie and the fal'Cie if you're scratching your head at
this point, you're not alone.
I think my favorite part of this story is when Lighting and Hope decide to strike back at Cocoon, and try to take down
the Cocoon leaders or fal'Cie or whatever. Halfway through this trip Lighting realizes she probably shouldn't
keep going with Hope and letting his anger grow, so she decides to take Hope and go back to his hometown to drop him off
at his father's. Why is this my favorite part? Because all the walking and game time spent on Lighting and Hope
was, Survey Says: completely pointless!
So a lot of back story is gone through, some things happen it's all very confusing the only clear part by the time
you reach Hope's hometown is the very beginning of the game, and the twenty-four hours that happened before the
game started! I had to quit the game here, I was done I had suffered enough. i was told that the game, the story, and
the characters get fantastic from there, but I could care less. There was no way Snow was ever going to be any more fun
than passing a kidney stone. At this point I think I had every right to quit this game.
Now onward to Art!
Rating: 2
Graphics
This game looks fantastic, it has amazing environments, everything looks vibrant and colorful. There would be times I
would just wander back through areas to look at the scenery. The characters also moved quite smoothly, with attention
given to every detail of these characters. Spells and abilities were bright and loud. Summons as always were big, grand,
looking great, feeling great, and amazing. I don't know if I praise this game enough, for it's art.
Rating: 9
Sound
The sound was alright, but I was barely paying attention to any music or effects when I had the characters constantly
bitching, and making small talk. Honestly these people never shut the hell up. But from what I remember the sound is
pretty typical of most later Final Fantasy games. Where it reaches a small level above mediocre.
Rating: 5
Fun
I can praise this game for it's battle system and I can reprimand it for it as well. As good as the system is it
also falls flat. I don't mind that the makers are trying to make Final Fantasy more action orientated, but an enemy
can attack while I am trying to move through a nightmare of menus to pick my attacks, and once you realize that
it's almost worthless to pick attacks and just mash the auto attack button, why am I even required in this equation
for battle?
The paradigm system is an interesting system but ultimately means any character can do anything and be anyone at
anytime. Remember how you used to have a healer? A fighter? A mage? And you had to pick your group around that deciding
which might be best for the situation? Not anymore! They could have just put three stick figures into battle and it
would be the same effect.
The levels are linear corridor, I'm told after the point I quit the world opens up and you have more
freedom.
This game should be shunned, it's great they are trying something new, but it does not need to be rewarded.
Rating: 4
Final Verdict
4.3333 (below average)
Reviewed by Distortion, Apr 16, 2011