Ragnarok Online is a popular Korean MMORPG based on the manhwa Ragnarok: Into the Abyss.
The game was first released in 2002, and Ragnarok Online 2 was released in 2012.
It has many spin-offs, including the anime Ragnarok the Animation.
Story & Playability
Ragnarok's storyline is based on Norse mythology, but in actuality it is a huge mish-mash of elements from various
cultures and countries: like China, Japan, Thailand, and Russia to name a few. You play as an adventurer, living in a
world rife with monsters both aggressive and passive, amid the political differences of NPCs from various countries, and
it all boils down to making yourself as powerful as you can, so you can defeat the challenges posed by boss monsters,
the intricate PvP system, and of course the never-ending headgear quests!
And of course, you should have fun on this road to greatness. Read on!
Rating: 7
Graphics
The art is very old-school. In this age when 3d is the norm, Ragnarok has 2d
pixel sprite characters moving in a 3d environment. This makes for some amusing sprite glitches, and due to spriting
limitations you can only change your character's clothing colors, hairstyle/color and headgears; however I believe
it is this limitation that resulted in the huge treasure trove of Ragnarok fanart- so artists could show people how they
imagine themselves to look like!
A look at the concept art for each class reveals a wealth of details as well. It's unfortunate that they don't
always translate well into pixel form... and while the 2d sprites may seem primitive to those used to high-quality 3d in
other games, evoke a sense of nostalgia. That is why I am rating this an 8. Not technically brilliant, perhaps... but
you'd be surprised how attached you can get to those pixel thingers. Another note is that blood is not animated
into the game, which I think is a wise design choice. It would be weird to see blood in a game with such chibified
characters (not that no one has done that before, though...)
Rating: 8
Sound
The music of Ragnarok is wonderful. SOUNDTEMP drew inspiration from a huge variety of genres, from Technopop (example:
Rose of Sharon) to Metal (TeMP It Up), to Asian-inspired Instrumental (Welcome Mr. Hwang) to eerie haunting tracks like
Monastery in Disguise, it's fun to listen to whether you're bashing monsters or just lazing around. It's
not too complicated that it gets boring to listen to when doing repetitive tasks.
The music usually suits the map it's playing in, with some exceptions like Sleeping Volcano, which plays in a very high-risk map! (Thor
Volcano)
Overall, an excellent soundtrack. In my country (PHL) a fan soundtrack was even released, called Rok On: Music Inspired by Philippine Ragnarok Online. There are a lot of good tracks
in it as well!
Rating: 9
Fun
The basic structure is like most MMORPGs: hack-and-slash, grind fest, etc. But RO is dear to its players because of the
little quirks it has: such as the idea that sticking a card from a monster into your equipment will make it stronger (a
concept artists have lampooned many times), the endless HATS! quests that people sink so much time into (because
it's the only other way you can customize how your character looks), the PvP system (quite complex; skill and gear
are huge factors here and battles can be long and epic depending on the players' abilities) which also leads to the
GvG/WoE (War of Emperium; a faction called a Guild versus other Guilds over Castles, which give the owner certain rare
items and benefits), an item upgrade system, and Hats. Did I mention that there's a lot of hats? Hats hats
hats!
Kidding aside, I suppose the party system is like most other RPGs. But with all its quirks, Ragnarok has stayed my most
beloved game of all time.
Rating: 9
Final Verdict
8.1667 (good)
Reviewed by Tsunoh, Apr 11, 2011