Story & Playability
Final Fantasy IV, despite being over fifteen years old, is a very fondly remembered title for a lot of reasons. More of
a precursor to the modern Final Fantasy series than even Final Fantasy VII, it introduced a lot of very familiar and
precious themes. It centers on Cecil, a Dark Knight of Baron struggling to fulfill the orders of his king, whose former
kindness is turning into madness. The unwitting (and unwilling) harbinger to the destruction of a village, Cecil soon
finds himself on the run from his own kingdom. His best friend Kain is nowhere to be found in the wake of the
destruction and he quickly finds himself facing some pretty steep odds and fantastic situations.
The wide variety of characters are really wonderful, withstanding the test of time and getting lovelier with each
incarnation of the game (Super Nintendo, Playstation, Gameboy Advance, and Nintendo DS). There are a total of twelve
playable characters, but the game zeroes in on five: Cecil Harvey, Kain Highwind, Rosa Farrell, Rydia of Mist, and Edge
(Prince Edward Geraldine).
Cecil makes the journey from Dark Knight to Paladin after facing the trials of Mount Ordeals. Kain is true to his
biblical namesake, being tempted by power and tormented by his betrayals. Rosa is a somewhat typical damsel in
distress, but makes up for it by being exceptionally sweet (with an irreplaceable skill set!) and forgiving. Rydia of
Mist has to cope with Cecil being both the cause of her grief as well as her savior and protector. And Edge, a hotshot
ninja is also saddled with the responsibility of his kingdom after his parents' murder boldly seeks revenge even
though his death would mean chaos for his people.
While the story isn't necessarily revolutionary, it is still very good. A lot of emotions are packed into its
dated graphics, the kind of stuff not often found in some newer titles. While the plot is epic in the typical Final
Fantasy manner, it's truly character driven and all are sympathetic. Cecil struggles with his identity, Rosa
strives to keep her, Cecil, and Kain the best friends they used to be as children, Kain lusts after Rosa even as he
knows she's his best friend's girl, Rydia tries to find her place among humans as the last summoner alive, and
Edge can't accept that the fiend who murdered his family is also an honorable warrior.
Rating: 8
Graphics
Over the years, Square has turned out some incredible art for this title. Its latest incarnation, a cellphone-only
sequel called Final Fantasy IV: The After, the redone character designs simply defy words. The newest wave of art is
clearly for the fans, as the cellphone graphics are unsophisticated.
Rydia and Rosa are very beautiful, the personification of Yoshitaka Amano's whimsical artwork. Long, flowing hair,
layers of gauzy fabric and elegantly drapery, they're endlessly indulgent and wonderful to look at. As a Dark
Knight Cecil is incredibly imposing; not even his face can be seen through his helmet, while as a Paladin, he's a
radiant warrior of light with pale armor and an earnest face. Kain is the consummate Dragoon, his classic helmet very
dapper and striking. Edge is designed in the same elaborate vein as Rydia and Rosa, a ninja draped in luxurious printed
silks and vibrant colors.
Considering when the game was first made, the location designs are very elaborate. The dungeons are huge (especially
that last one) and the challenges have aged well. Some of the character designs are a little redundant, but given the
capabilities of the system, they're gorgeously rendered. I've included screens from the DS version because
they're the easiest to digest in the small format provided in this review.
Rating: 9
Sound
When it first came out, the sound capabilities for Nintendo were not terribly advanced. The compositions themselves,
though, are very memorable, especially the battle music. It's simply excellent and the sound effects are a nice
touch. They complement the game's mood and earnestness, which is one of many reasons why this title is so
cherished. Care was taken across the board to make this game revolutionary and despite the limitations, Uematsu's
efforts were well-received. This game also began the trend of Final Fantasy piano albums.
The Nintendo DS version also includes voice acting as well as a new vocal version of "Theme of Love." Love is
a huge motivating factor for Cecil's character (his love for Rosa and hers for him is already established at the
beginning of the game) and "Theme of Love" fits their scenes together really well.
Since it's worth mentioning in regards to the script, the infamous phrase "you spoony bard!" is uttered
in this game by a character named Tellah, who's more than a little angry at a minstrel for seducing his daughter
away from him.
Rating: 7
Fun
Final Fantasy is a truly enjoyable challenge. It's HARD. Random battles happen quite frequently even for Final
Fantasy standards and it's not all that easy to win. Rydia starts out with thirty hit points, for crying out loud.
Leveling grinding is an absolute must, as the final dungeon is ridiculously challenging. There are also some
notoriously rare items in this game that even hours of playing can't get you, something quite frustrating to
fanatics such as myself.
While the battle system for Playstation isn't all that deep, you can change equipment during battle (very handy)
and even carry more than ninety nine of an item by splitting the columns up into varying amounts. New skills come along
with levels and every character has a very important role (no dead weight). Your party can have up to five characters,
but your enemies can show up in groups of up to six. By equipping certain items in either the right or left hands, you
can either increase or diminish your attack by several points. Some characters can equip more than one weapon, most
notably Rydia (whips).
The script presented in the Playstation version restores some of the content edited out of the earlier Nintendo version.
There are some very funny moments, such as Tellah's "spoony bard" line and the dancing woman who sheds
the majority of her clothes for Cecil and wiggles to a delightfully cheesy tune. There's enough attention to
detail throughout to keep up a player's interest.
I think Final Fantasy IV achieved everything it set out to do. By introducing the ATB system it revived the series and
rocked the genre. Considered by some to be the first plot-driven RPG, its memorable storyline and cherished characters
are still fondly remembered after over half a dozen subsequent Final Fantasy titles. I'd recommend it to any Final
Fantasy fan as a history lesson. While it's not an easy play, it's incredibly rewarding and fun, offering the
kind of challenge not often found in recent RPGs.
Rating: 8
Final Verdict
8.0000 (good)
Reviewed by marysonnie, Dec 16, 2008