Shoujoboy's Final Fantasy XII Game Review

Rated: 6

Gameplay:

After playing the lackluster demo I was worried that the game would end up being boring and entirely too easy. I was right in every way. The usual turn-based battle system is now gone and instead goes for the active/wait battle system. There are no random battles, simply a see it, kill it battle system. You will see an enemy in the distance, hit X to bring up your menu, select your attack of choice and they will do it in real time. Your AI characters act based on what the game calls 'gambits'. Gambits are adjustable AI reactions to given situations. You can have up to 12 commands that your AI counterparts will act out based on whatever situation is at hand.

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AWOL's Final Fantasy XII Game Review

Rated: 8

Here, the overall gameplay is reviewed.

This is where XII shines. It has the innovative system which combines real-time and the ATB together; call the ADB (Active Dimension Battle) It fully utilizes the character's mobility and allows maximum effectiveness like real-time combat.

The unique Gambits system allows players to customize their character's battle style to their liking, which saves alot of time for players from choosing commands; a great boon for those who are too lazy to manually control the character commands themselves.... okay, I admit it, it is a necessary evil.

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