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Trooper1023's Tales of Symphonia Game Review

Tales of Symphonia

Tales of Symphonia game Review

Tales of Symphonia centers around a young boy named Lloyd who lives with his father just outside of Iselia, a town in the dying world of Sylvarant. According to legend, a Chosen will rise up from among the people and complete the "Journey of World Regeneration", which is supposed to restore the life giving mana back to the land, and vanquish the Desians, the anathema of the people. Collete, Lloyd's lifelong friend, is the current Chosen of Sylvarant.

As the story opens, Colette receives an oracle from the Goddess Martel instructing her to begin her journey. As she is receiving the message from the Angel Remiel, the temple is attacked by what the townspeople believe to be Desians. The priests and temple guards are slain, and Collete herself became endangered, but Lloyd and his Elf friend Genis had followed Colette unknowingly to the temple and take up the sword to defend her. With the help of a traveling Mercenary named Kratos, the attackers are killed and the Chosen is protected. Encountering many trials along the way, the group finally releases the last seals and heads to the Tower of Regeration, the symbol of hope to the people. There they must climb its great many stairs to the altar above, and it is there that Colette will complete the final step of World Regeneration. But there is more to this journey than meets the eye...

Synopsis: ElvishImmortal

Story & Playability

Hm, where to begin...

"Tales of Symphonia is actually a pretty standard, though fully-fledged and very fulfilling, Role-Playing video game. You have a world in peril because of a war fought long ago, a sleeping goddess who needs to get kicked outta bed (>_<), a klutzy but kind-hearted young girl as the long awaited savior, an academically-atrocious but tough and reliable young man as her best friend and constant companion, and an odd-ball assortment of interesting characters who are either tagging along for the ride or get picked up along the way. And of course, a diabolical organization of demi-humans bent on killing said savior and ruling the world.

Or so it seems."

The plot twists and turns at many points across the breath of the game, sometimes obvious and sometimes not. However, it is a compelling tale all the same, drawing the player right in. I am NOT about to go into this in detail, as it would inevitably spoil some of the many surprises that await eager players.

The characters are real and can be identified with. Also, the game uses "skits" (which pop up while simply trekking around the world, or in response to certain events) to flesh out these characters for the player, and to evolve their relationships to each other. Missing certain skits will in fact effect how the characters react to each other much later on in the game.

Also, as a reviewer on Amazon.com said: "There are obvious nods to other fantasy oriented stories and games, but these are handled as a form of homage to prior generations of RPGs, and don't feel like blatant, shameless rip-offs."

Rating: 9

Graphics

The visuals vary, from mediocre (you most likely won't notice, having better things to focus on) to spectacular (enough to make you sit up and exclaim, "WOW!"). True, the animated cut scenes seemingly promised by the game's amazing opening are few and far between. However, the cell-shaded landscapes and people actually seem to fit the "mood" of the game overall. Again, "anime conventions" define most of the characters looks (i.e. mostly realistic, except for too-large eyes, impossible hair, and the occasional bit of floating clothing). The biggest problem is a blurring effect that seems to have been intended by Namico to show depth. While not very effective, its easily ignored.

Character animations are very good. While on the map and in towns and dungeons, there are times when two characters don't quite line up (ex. when exchanging an item), in battle they look very good. The attack sequences and spell effects, however, look fantastic all over, and are expertly combined with SFX and vocal battle cries to a truly immersive, heart-pounding experience.

Rating: 8

Sound

The musical score is pretty standard fare, but original, and very effective at its purpose: setting the mood for a scene or battle, then staying out of your way as you focus on the characters and dialogue. The battle theme for the certain boss battles toward the end of disk 1 is a personal favorite of mine.

The voice acting is surprisingly good, especially considering that this is a dub from its original Japanese (many game dubs are semi-notorious for their lack of "emotion" and "connection" with the characters they're voicing). And better yet, only major events or sequences are voice-acted, so you never really get tired of hearing the character's voices. Indeed, I actually found myself looking forward to the next major event, if only to hear said voices again.

Rating: 7

Fun

Playability? Well, lets start with the battle system. Real-time. That's right, this game, like it's predicessor Tales (and Star Ocean) games, breaks from the old fashioned pause-menu-menu-command-action-repeat formula. However, the goodness of ToP, SO, and SO2, has been streamlined and fleshed out. Final Fantasy III (VI in Japan) and VII (with their timed menus (waiting in realtime before the menu reappears) just can't compare to it.

By moving a particular character into the top slot in the character list, you can take direct control of that character in battle, from an option on the Techniques list. A simple, basic attack with that character's weapon of choice (for Lloyd, a sword slash) are carried out with the 'A' button, variations of that with a direction on the Control-stick and the A button together. Special attacks (multiple rapid slashes, a power-strike, etc.) and spells (Fireball, Heal, etc.) have to be assigned, but the format is the same as normal attacks, only applied to the 'B' button. Also, even while you're controlling you favorite character, you can quickly and easily cue another character in the battle to use a particular attack/spell of their own, provided you assign that technique to a shortcut, 'C-stick up' or 'C-stick down', ahead of time. Finally, we get to 'Unison Attacks'. I wont go deep into them, but then, the name pretty much speaks for itself. Whatever you do, though, don't ignore them. Certain combinations of techniques by certain pairs of characters, when used together in a Unison Attack, result in a bonus "Compound Special Attack" at the end. These compound techniques are one of the best ways to deal lots of damage to those thick-skinned bosses you'll encounter throughout the course of the game.

Time involved in beating it? My first run through took me NINETY hours! Subsequent attempts took less and less, but still, my point stands: the fastest I've beaten ToS is 45 hours.

REplayability? This game has it in spades! There are so many subquests, but more importantly, critical sections of plot-revealing dialogue change dramatically depending on who's "closest" to Lloyd. Thus far, I've finished ToS six times, each with a different character paired to Lloyd (only two more to go!).

The game is a challenge if you consciously dodge most random battles, and never take any time to level up. However, each time you beat the game, you get "grade" points, and after the first time you can start a new game from the endgame file and spend those points in a "shop". There you can make the game as easy or as difficult as you choose, as long as you have enough points to spend on the changes.

Humor-value? I'd almost, but not quite, call it "Legendary". Ok, sure, there's plenty of cheesy lines and corny jokes, but hey, can you ever really escape them? Besides, ToS handles such things well; many was the time I fell out of my chair and puddled on the floor, howling in hysterical laughter, at something stupid Lloyd just did or said, or something that happened between the characters.

Rating: 10

Final Verdict

8.8333 (very good)

Reviewed by Trooper1023, Oct 28, 2005

Comments

  1. EternalBlue Oct 28, 2005

    Hehe I definitely agree with this review, however, I'd probably rate graphics a little higher. Sure the cell-shaded charactesr weren't FFX awesomeness, but they were still pretty decent, and the in-battle spell effects and such were just amazing. I think the only thing that was really lacking on the graphics were how there were only a few different graphics for the monsters which triggered battles on the world map. It would have been better if those were a bit more diverse, but overall I think I'd rate the graphics somewhere around 7.5-8

    On another note, my favourite RPG game-style(mostly because of the battle systems) is realtime, so I completely loved this game despite the very few flaws it had xD

  2. SilentMasamune Oct 28, 2005

    I certainly need to comment on this review since I have played and completed the game. Considering that Tales of Symphonia had anime-style graphics, that shouldn't really entail a lower rating. Some games truly do have worse grahics than Tales of Symphonia for its time, let alone that TOS's graphics are not as high tech as those of Final Fantasy X. The graphics actually were great compared to that of other anime-style games, and the cell shading and the movement of the characters. For the graphics, I would actually give it a good 8.5 to 9. Most of the music was quite good too, and it seemed suitable for the events at hand. One of the best tracks on the OST is Like a Glint of Light, the battle theme from Tethe'alla. Other than that, I must say that Tales of Symphonia was really a top notch and enjoyable game. The events kept me coming and made me ask what is going to happen next. As the story progressed, the purpose became clearer.

  3. kyokujitsu Oct 29, 2005

    I thought the music score was great, except for some of the really dark tunes. I loved "Like a Glint of Light" and "Rest of the Heart: Sanctuary". And yes, the voice dub was pretty well done. I would rate the music slightly higher than 7.

    Like the other two before me, I think the graphics also deserve a higher rating. Considering that the Gamecube is a relatively weak platform compared to the PS2 and Xbox, the graphics are proportionately weaker (generally). So, considering that, I thought the cell-shaded graphics were great. It was really smooth, and yeah, the in-battle graphics were really good. The only problem I have with the graphics is when they talk... some of the faces didn't match what they were talking about. It would have been nice if the faces moved as well, but I guess that would still be a little hard for a Gamecube.

    I thought the storyline was also great. When I started, I loved the gameplay, but thought the story was weak. A major twist here, a major twist there, and suddenly it had an interesting and involving story as well. Of course, there were some predictable twists (Lloyd's father for example), but overall a great storyline.

    The battles were really fun for me. I loved Zelos, with 6-hit slashes, then throwing in some techniques. The battlestyle is fairly simple; even my little brother (6 years old) could play Genis decently. The one thing that I didn't like about the battles were that it zoomed in too you and your target, even if a friend playing with another character was fighting in another place. It made it a little hard for multiplayer at times.

    Anyway, overall a great game.

  4. Trooper1023 Oct 29, 2005

    ok, ok, i get the point! i'll up the graphics rating, you tyrants.... =P

  5. EnTrOpIsTa Oct 29, 2005

    i played ToS about 3 - 4 times trying all combinations and i must say i dont not agree with this review at all , the graphics are very good , a part from the general map but hey , its a japanese style Rpg , music ... hmmm fairly okay . batlle system , well at first i would say hard , but after playing about 10Hours + on it its really awesome , you never get tired unlike a card type RPG ( ex: baten Kaitos ) and the history is certainly quite long and difficult to follow because it spreads alot but its the best plotline i seen in a video game . and the end is just WOA! . honestly i would rate this game a must have under all means for a RPG lover and definitely in the collection for every NGC possesor

  6. akika Oct 31, 2005

    I've never played the game, but as soon as I saw the preview of it on TV, I fell in love with the artwork....I really really hope they make it into an anime...since I don't have a gamecube....Even though I haven't played the game, I'd probably rate the graphics higher than that hahaha..but not sure how I'd rate it if I had played it.

  7. Pysiol Nov 01, 2005

    I haven`t play it yet, but I`m shore I will. I wonder if it is better then "Baten Kaitos". I think that graphics looks better in "Baten Kaitos"(BG are great in some places), but character desing is better in Teals of... .

  8. keevang Nov 02, 2005

    i've got mixed up with tales of symphonia n tales of eternia XDDD

  9. Texcap Nov 02, 2005

    Appreciate the review, though I do have to disagree with even an [8] as far as the graphics are concerned. To me the cell shaded characters, action & environments were presented/rendered very effectively. I'd probably rate it a 9.0 were I revieing it, though I recognize this is one of the more subjective categories in the review.

    Otherwise, I agree with pretty much the jist of the rest of the review.

    Good work.

  10. RubenHironeske Dec 03, 2005

    Me and my freind grant threw god knows how much time and money into this game we rented it so many times we probably could have bought the game 3 times. I love this game it is a 10 in my opinion will prbably be talked about for years to come. The cinematics are stunning and the gameplay is amazing I literally drooled playing this game.

  11. Ix3Kratos Dec 27, 2005

    It was such a fun game. One of the best. Many people say it's like all the rest of the rpg's. But, who said saving the world having a heroic swordsman, a caring/clumsy girl, a mysterious man, a casanova, a cute little mage, and the one who figures everything out is bad? In my thoughts I'm forseeing the tales games being way better than the recent final fantasy games. It just seems ..*sigh* that final fantasy has gone commerical. Like Tidus..man he was girlie. Has anyone played the old ones? With Cecil and Kaine...man oh man.. the old ones are good. I dont know about the newer ones. I mean they are coming out with a new final fantasy. With a boy the looks EXACTLY like Tidus exsept more girlie and less clothes 0_o; and A chick that looks just like Yuna except for Blonde hair and less clothes. And theres a bunny girl? 0_o; But being a long-term final fantasy fan..i'll prolly buy it anyways ^_^ teehee!
    well anyways *dances around* GO ToS! <33

  12. Kyelor Aug 09, 2006

    Heehee...for the most part, I agree with this review. However, I'd also like to point out that ToS has some of the sweetest, most kawaii character relationship scenes I have ever seen in a videogame! Some of them were so touching, they almost brought tears to my eyes ^^

  13. JetKrazy May 28, 2007

    Awesome review. Very thorough and descriptive. If I didn't already play the game, I would have with this review.

    You should try the PS2 version, it has more anime style cutscenes to review. (that is, if you haven't already)

  14. aikur Feb 02, 2009

    nice review
    i love this game i have played in like 9 times and that's something cause one play thought is like 70 to 80 hours

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