Final Fantasy - Other Review
By shobot
Final Fantasy - Other Review
Square Enix
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Story & Playability
Final Fantasy, the name that spawned a thousand sequels. As the latest game in
the famed Squaresoft franchise, Final Fantasy Tactics Advance for the Gameboy
Advance certainly has expectations to fulfill seeing as its predecessor, Final
Fantasy Tactics, was regarded as one of the best strategy RPGs on the
Playstation (and ultimately stands as an extremely successful example of the
genre) and, despite the limitations of the GBA hardware, FFTA (final fantasy
tactics advance) for the most part has indeed done justice to the series.
The first thing you will notice once
youââ¬â¢ve booted up the game is the
artwork. While the game does not feature the amazingly simple but unique art of
Final Fantasy Tactics which I personally adore, the style in FFTA is,
nonetheless, quite impressive in its own merit. Characters are drawn with a much
more ââ¬Åkiddyââ¬?
appearance (a recurring theme in the game) and the entire art style from then on
is much warmer than its grittier father. The various races (Human, Mogri,
etcââ¬Â¦) are all quite unique, and when
you change their
ââ¬Åjobsââ¬? their
clothing changes accordingly lending a nice bit of variation to a single unit.
Considering the GBAs capabilities, the in-game graphics are simply wonderful
featuring very colorful and detailed sprites battling across equally impressive
terrains. The terrains are no longer polygonal as in FFT, which is to be
expected, but they are nonetheless beautiful (although the inability to rotate
them will cause a bit of anguish at times). Similarly, the impressive lighting
and spell effects of the PS original are gone, but the sprite effects which have
replaced them more than do their job adequately. One minor exclusion which I
feel wasnââ¬â¢t warranted was the removal of
spell chanting. While this has absolutely no bearing on the gameplay at all, the
various mages chanting their spells before casting them in the original game
really lent itself well to the atmosphere. Of course this is a minor gripe,
easily overlooked.
As Iââ¬â¢ve mentioned many times before,
FFTA is just more
ââ¬Åkiddyââ¬? in nature
than its brethren. At its core, the game is about the adventure of Marshe, a kid
from a world much like our own, who gets sucked into a book that his friends buy
for him. Most of the adventure entails his making friends with the people of
ââ¬ÅIvaliceââ¬? and the
quest to get himself home. While this is by all means not a bad story, it just
does not seem fitting for a
ââ¬Åtacticalââ¬? RPG, and
most certainly isnââ¬â¢t even comparable to
the twisting deceitful story that the original FFT drew. While in a
ââ¬Åtacticalââ¬? RPG you
would expect some sort of war or conflict, the majority of FFTA takes place in a
land of peace (excluding rivalries among clans) with no all-out war ever really
taking place. Again, this is a matter of personal preference, but I just
didnââ¬â¢t find that
FFTAââ¬â¢s story was befitting of a tactical
RPG.
- Rating
- 8 (good)
Graphics
The graphics are some of the best stuff I've seen yet on the GBA. Details on
both characters, and background design is very high. Also a new color mode
allows you to switch the color around slightly from (LCD1, LCD2, TV). The TV
feature is a major plus for those playing on the Gamecube GBA player.
Very well done for a GBA game. The music is very engrossing, and adds to the
mood of the battle, and for some reason never seems to get repetitive. The sound
effects are great most weapons in the game have their very own sound effect that
makes fighting more realistic. Sound effects on spells are very well done also,
fireball attacks make crackling noises, lightning bolts have the loud booming
thunder sound. The only problem I have with the sound is the noise it makes
after your character is killed, but this is almost unnoticeable.
- Rating
- 7 (above average)
Sound
The sound effects in the game are fairly standard fare ranging from sword
thrusts, magic attacks, arrows leaving bows and so forth. While nothing special,
they have actually changed from FFT for the better (swords sound a bit more
realistic now). Just donââ¬â¢t expect any of
the characters to call out the names of their spells anytime soon.
In terms of music, FFTA is a simultaneous triumph and disappointment. The
soundtrack is very fitting for the atmosphere, featuring a score of happy
adventurous themes to fit Marsheââ¬â¢s
quest. Of course given the limitations of the GBA soundcard, the game cannot
audibly compete with its predecessor in terms of music quality, however I have
found that the composition in this game just
doesnââ¬â¢t seem as complete as the original
FFT. The score is not nearly as epic, and there just seems to be far less of it
(for much of the game you will fight to the exact same tune for battles on end).
I donââ¬â¢t know whether this is attributed
to memory limitations, or if the composer simply
didnââ¬â¢t bother with more tracks, but I
digress as it is a small gripe (then again, I
canââ¬â¢t imagine FFT without
itââ¬â¢s grand PCM score).
- Rating
- 7 (above average)
Fun
FFTA is probably one of the most complete examples of a tactical RPG you will
ever find. Like most RPGs, the player is given a map to wander with towns to
shop in and pubs to visit. The game features the return of
Squareââ¬â¢s infamous
ââ¬ÅJob Systemââ¬? in
which characters can change from various classes (Knight, Black Mage, White
Mage, Archer, etcââ¬Â¦) in order to
use/learn abilities. The game also features various
ââ¬Åracesââ¬? who excel
in certain categories and have specific jobs available to them. Thus, keeping a
diverse party of followers is a must for the myriad of different missions. All
things said a done, there are upwards of 40 jobs (although some are admittedly
more or less copies of one another). A player can easily spend as much time
tweaking and perfecting their fighting force, as they can fighting in the
gameââ¬â¢s actual story battles. That being
said, in order to advance the story, the player must undertake a
ââ¬Åquestââ¬? from the
local pub owners. Once having
ââ¬Åengagedââ¬? (a key
term in the world of FFTA) an enemy, the game presents the player with the
familiar multi-level, chessboard-like battlefield seen in every other tactical
RPG. The game still runs on Squareââ¬â¢s
patented ââ¬ÅActive Time Battle
Systemâ� meaning characters with faster stats will get
their turn more often, and otherwise (on the surface at least) the game pretty
much plays out like any other tactical RPG (move, attack, cast magic) with but a
few notable differences. First, unlike the original FFT, magic no longer takes
multiple turns to cast as spells are instantaneous effect. Additionally, JP no
longer stands for ââ¬ÅJob
Pointsâ� but rather
ââ¬ÅJudge Pointsââ¬? as
skills are no longer purchased but rather learned from various weapons (not
unlike FFIX). Judge points are used to unleash various
ââ¬ÅComboââ¬? attacks and
ââ¬ÅSummon Creaturesââ¬?
instead. While this is an interesting change, I feel that the instantaneous
magic takes away from some of the strategy of the game as players are no longer
required to think 5 or even 10 turns ahead like in FFT. Another twist is the
Judge, a seemingly ethereal being on a chocobo who watches over the battle as an
NPC. The Judge effectively makes sure that the law(s) of the day are followed
during battle which could be anything from the inability to use Magic to a ban
on attacks over/under a certain damage limit. Break the law and he/she will hit
you with a yellow card. Break two laws and that
characterââ¬â¢s sorry butt is thrown into
jail, and must be bailed out at the
playerââ¬â¢s expense. Judging from the
general publicââ¬â¢s reaction, this is a
love or hate system. Personally, I like what the laws contribute to each battle
and they add an element of unpredictability to them. For many however, it will
simply be an annoyance, which puts a cap on their freedom.
The last little gripe present in FFTA, and seemingly with many of
Squareââ¬â¢s recent games, is that the
difficulty of the game is far too easy. Battles are typically limited to around
6 on 6 (the enemy parties sometimes consist of more), but for the most part they
are pathetically easy to clear. Even without leveling up by taking extra side
quests, if you are moderately skilled at the game rarely will you encounter a
battle which makes you really sweat. While the difficulty does become a bit
steeper after the initial stages of the game (to accommodate for the
playerââ¬â¢s learning curve) it never really
reaches a point where you are truly proud of yourself after clearing a quest.
Unfortunate, but true.
- Rating
- 9 (very good)
Final Verdict
8.00 (good)
Reviewed by shobot, 2y 50wk ago
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You should put which FF review on top cause it's confusing. @_@
An awesome review - very informative and unbiased.
now this is a good review of a finalfantasy game..