Fighting Jam Review
By Drakonshie
Fighting Jam Review
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Plot Synopsis
No plot synopsis or other information available for Fighting Jam
Story & Playability
An ancient spirit inhabits a boy with multicolored hair. Joined in mind and body, the two set off on a quest to climb to the top of their game. Sound familiar? No, it's not "Yu-Gi-Oh;" it's "Hikaru no Go" (hereafter referred to as 'HNG') Based off of the manga by Yumi Hotta and Takeshi Obata, the anime follows the adventures of Shindou Hikaru and his ghost, Fujiwara no Sai, in the world of Go (a Japanese board game), with the goal to reach 'kami no itte' (translated as 'the hand of God' or 'the divine move').
Set in modern Tokyo, the story begins with Hikaru, a 6th grader, finding an old
Go board in his grandfather's attic. Between his friend and him, Hikaru was the
only one who spots the blood on the board. With this, Sai "awakens"
and takes over Hikaru. Sai's love for Go remains strong, even after his suicide
in the Heian period. His ultimate goal of reaching 'kami no itte' looks good,
now that he has found a new vessel. Unfortunately for him, Hikaru has no
interest in Go. But with Sai's help and guidance, Hikaru begins to develop a
love for Go. Through trials and tribulations, the pair's relationship grows
beyond ordinary symbiosis.
- Rating
- 8 (good)
Graphics
Unlike "Naruto," the art and animation in HNG seem to be fairly consistent. There is much detail in this anime (ex. flickering lights in rooms and shadows and lights made by passing cars at night).
HNG takes place over a couple of years and the characters develop physically and mentally during this time. It is nice to see a depiction of physical maturation in the animation. [Sorry, guys, there's not much of the girls' physical development for you to see] The aging process is subtle, but made obvious during flashbacks in later episodes.
The animation also effectively portrays comical situations. For example, remember how humorous it was in "Full Metal Alchemist" to see Al's various facial expressions on his armor? It is similar in HNG when Sai's face goes chibi as he deviates from his usual seriousness.
To spare viewers from watching an ordinary Go board being randomly decorated
with black and white stones during games, the anime offers a few
alternatives/additions:
- the presence of action lines
- the use of faded moving pictures across the Go board
- the presentation of the game in an abstract, isolated setting
The animation sequence for the openings and endings are mediocre and mostly feature headshots of various characters, but it's understandable since it's about a board game and, therefore, wouldn't have the fast-paced action animated openings you would expect from action animes.
Though solid and consistent, the art and animation makes little attempt to go
beyond large eyes and unnaturally-colored hair.
- Rating
- 7 (above average)
Sound
THEME SONGS: I personally like all of the openings and endings of HNG. For J-pop fans, it has a nice mix of different styles, ranging from dance to rock. The signature theme of HNG is its first opening, "Get Over" by dream. It's a catchy pop tune that sets the stage of the anime. I really like the pop/rock flavor of the first ending theme, "Bokura no Bouken" by Kids Alive. Though better suited for an intro, it's fine as an ending and nicely conveys the storyline. Another one of my favorites is "Sincerely" by dream (3rd ending). This alluring piece is supported by beautiful piano melodies and is also worthy of the repeat button. Most of the songs pertain to the story of HNG, but there were a couple that I felt were out of place. Also, the overuse of songs by the pop band dream in the anime (they have 4) limits the diversity of songs.
BACKGROUND MUSIC: Most of the background music is nicely weaved into the story, but it's nothing outstanding. The song "Kami no Itte" may get bothersome due to overplay. Few songs, however, don't seem to fit certain situations. For example, there are times when a majestic, epic-sounding piece is played during trivial matches. I really enjoy the orchestral arrangements of the theme songs. Sometimes, I replay episodes just to hear them.
VOICE ACTING: My heart flutters when I find familiar seiyuus in an anime.
Several seiyuus from "Naruto" and "Full Metal Alchemist" are
also in HNG. I like how the characters sound age-appropriate for 6th graders.
As the anime progresses, Hikaru and his peers age a couple of years, and I was
disappointed that the voices did not reflect that. Nevertheless, the voice
acting was good, but nothing exceptional.
- Rating
- 7 (above average)
Fun
At 75 episodes, HNG starts out at a steady pace, accelerates in some areas, but
drags towards the end. An additional 3 'special' episodes are also part of the
anime. Of the three:
- one was a condensed version of the first dozen episodes
- one was a different version of episode 64
- one takes place after the 75th episode and continues the story
In short, the first two weren't really worth watching. The third did not
advance the plot as far as I had hoped. I felt the 75th episode provided a
better, more reasonable ending than that of the third special.
What HNG does well is developing side characters. For certain minor characters, we are able to understand their motivations and ambitions of playing Go. Unfortunately, some of the more interesting characters that appeared early in the story get reduced down to cameo appearances at the end.
HNG occasionally knocks out several games in one episode to keep the plot moving. What is brilliant about HNG is the presentation of some of the important games. It is quite easy to focus directly on an entire game during these key match-ups. But instead of watching a Go board and immediately following the action, we can see the game through a non-playing character's eyes. This tactic allows us to observe his actions and emotions during the game and to see how Go matches affect other players, also serving to enhance character development.
With an anime about Go, we can obviously expect many intense Go matches. One need not be knowledgeable about Go before watching HNG. The fansubs provide descriptions of moves at the top of the screen and there is also a tutorial with a professional Go player at the end of each episode. There is also enough information through dialogue and thoughts to at least understand who has the advantage in the game.
Despite its flaws, HNG has a high entertainment and addiction value. It is
highly recommended for serious viewing, as well as for self-interpretation of
unofficial shounen-ai situations [Trust me, there are a lot of them]. HNG has
spawned a great interest in Go among its Japanese viewers. By the time you
finish this anime, you, too, will be affected by Go, whether it be actively
pursuing it as a hobby or researching more about it. Or you could find yourself
in my position--subconsciously holding potato chips like Go stones during school
lunch.
- Rating
- 8 (good)
Final Verdict
7.67 (good)
Reviewed by Drakonshie, 3y 29wk ago
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Good review, HnG was good, made me wanted to start playing go. I liked how you explained each part of the anime. Good job