Story & Characters
A series about a writer/illustrator team of mangaka whose goal is to make a manga with the aim of eventually getting an
anime adaptation. Sounds familiar no? If that hasn't broken your mind yet, it might also be noted that Ohba Tsugumi and
Obata Takeshi, the writer/artist duo behind the original manga, were also the creators of Death Note. With the success
of their previous project, everyone would have figured that they would team up again, but who would have expected them
to team up on something like this?
Growing up, Mashiro Moritaka dreamed of becoming a manga artist just like his favorite uncle, but life got him down; his
uncle died from overwork, and the experience traumatized him so much that he abandoned his dream, instead living an
ordinary life. Everything changes one day when classmate Takagi Akito approaches him about teaming up and creating a
manga. Moritaka, still trapped in his mediocre malaise, shoots him down until Akito involves his crush, Azuki Miho, who
he's never once spoken to - also has a crush on him and wants to become an inspiring seiyuu. Moritaka screws up though,
when he proposes to Miho on the spot - on the condition that the marriage take place when his manga gets animated and
she gets the lead in it. The two then start creating their manga, under the pen name Ashirogi Muto. They have the
talents, the drive, and (after inheriting Moritaka's uncle's studio) the tools - but can they translate dream into
reality?
There's uniqueness here. Bakuman. is an unenthusiastic creature, content to play out in as flat and conventional a
manner as possible, in striking contrast to the Death Note's dark, controversial content. It's a simple story enough
with no fantastical elements, no supernatural powers or weapons, no absurd gags - just two boys, an art studio, and a
dream. Oh, and a beautiful girl to keep that dream alive. (One has to wonder what this says about Ohba and Obata's
nostalgic beginning and personal lives.) Though on the surface it is a passive dream about the protagonists working
toward their dream. But underneath all that, Bakuman. is the desperate fight against the doubt and listlessness that
everyone feels inside and tries so hard to push against. But it does have its flaws. If Bakuman. reveals the inner
workings of Ohba and Obata's creative process, it also shows where their weaknesses lie. The early chapters fall victim
to the usual churning and grinding where Moritaka and Akito forever gathering materials, working hard on manga to get
serialize. This is not to say that the first season is a necessary evil. It is necessary, but hardly evil, it's an
extremely slow process and is nearly impossible not to be bored.
Maybe it doesn't have to, however, because the writing here is solid. The story is great, not revolutionary, but not
derivative, either. What follows, as the two make their first serialization, is the fruit of pure hard works. As the
show was meant to be. This time around that the drama is fueled, it also reflects how the storyline has matured: no
longer are we looking at wide-eyed kids striving to achieve their dreams, but young adults dealing with real world
problems while trying to keep that dream alive. Which is exactly the point. The determination to outrank rivals, what
pressure they have to experience just to keep their series from being cancelled and the desperate struggle to come up
with a new series show how well the series has played it. By the time their dream has become a reality, the agony of
watching them flay themselves has reached such exquisite heights that when they do work things out - as they inevitably
must - the satisfaction is equally exquisite.
Only when Moritaka and Akito join forces does the story really begin to take flight, is also the point where their
chemistry cements. Initially, their individual personalities are not the most likable. This especially applies to
Moritaka, whose personality traits display to good effect how obnoxious a shounen hero character, with his obsessive
competitiveness and tendency to drag others into his pace, can be in a real world setting. On the other hand, Akito is a
much more likable character, but tends to play second fiddle to the partnership for some reason. The good news is
starting from young boys, the two eventually mature as adults. Together, they are a formidable team, their genuine
creative passion shines through the process of manga-making. It isn't just about sitting around and drawing, but about
Moritaka wanting to fulfill the dream of his late uncle; it's about Moritaka's effort to continue when hospitalized;
it's about Akito working on other projects, which Moritaka misinterprets and belittles himself for not able to bring out
Akito's real ability. This forces Akito to come up with a new plot, but he underestimates himself, which Moritaka takes
as... well, you get the idea.
Being very nice people, Moritaka and Miho aren't going to leap right into bed together. With the promise, their
courtship is a halting one. Moritaka's devotion to manga has left him with little time that he has forced it upon
himself that they shouldn't meet until they have fulfilled their dreams, and with some shyness that he rarely texts her.
Couple that with Miho's own shyness - it's obvious that this is her first serious crush - and unwillingness to see him
in person, and you get a relationship that moves extremely slow to the point that this they think about each other but
afraid to see each other formula is sometimes an irritation, but they do come to understand one another well and the
sentiment which develops between the two feels genuine.
It also helps that their romance isn't the only thing going on. At this point the series is as much about competing with
other mangaka rivals. Its first extended arc is all about the duo's encounter main rival Nizuma pushes things in a more
interesting direction. The determination to outclass Nizuma that the duo aim is probably the set's highlight, serving as
the basis of its only real stab at big drama and also a slew of sweetly satisfying scenes of evolving friendship. The
show quickly becomes unthinkable without Nizuma's goofiness or their mangaka buddies. Far from being just rivals, they
are complicated, autonomous characters in their own right. It's a beautifully written bit of parallel
characterization.
Rating: 9
Art
Bakuman. is at its best when the focus shifts to the premise of the whole story in the first place: the art of
manga-making. A complete different style of storytelling deserves a complete new form of art. For Obata this means
presenting the lighter side of his character designs, which no longer have to carry the weight of Death Note's high
fantasy. He has put a lot of effort into fabricating a world in which that doesn't seem so totally, idiotically
impossible; Bakuman.'s world is overflowed with its detailed images.
And barring that, there's always the pretty pictures. J.C. Staff has created some rock-solid production values for its
three years run. Not the eye-popping kind, but the nice, attractive and effective kind. The show in general is clean and
colorful, and while dependent on the usual shortcut tool-kit the animation rarely looks cheap or unconvincing. It does
get especially interesting when the series takes a closer look at the processes that go into the making of manga and the
inner workings of a manga publishing house. As insurance against stagnation, the series continually introduces new and
often strange or self-referential stylistic inventions. Miho often uses emoticons; the focus on the black-and-white of
manga world and what it brings to the audience; and various sound effects are actually drawn into the anime and
animated. In that sense, Bakuman. takes something from the real world, and makes a successful shounen premise out of
it.
Rating: 8
Sound
Not in writing, which is solid and faithful for the most part. Not in casting, which is the same for the recurring
characters and perfectly acceptable for the newcomers. The series is heavily character-driven. Bakuman. continues the
winning streak with its fine cast. Abe Atsushi and Hino Satoshi attack the roles of Moritaka and Akito with bracing
enthusiasm, the supporting cast is strong. The musical scoring uses a mixture of light-hearted and serious scenes with
equal skill and knows when to be quiet, too. Along with the premise of the main duo's path to becoming professional
mangaka and the romance subplot between them and the main female leads evokes the sense of an old-school classic
romance.
Rating: 9
Presentation
As pure shounen action series go, there are certainly stronger options out there, but none of them can match Bakuman.'s
writings and few can equal it on the development of its central couple. This is not to say, however, that everything is
executed perfectly. The series does have its humorous moments, too, and its ending, which is somewhat cut off many
important parts of the original source. Curiously though, that isn't the purpose of the anime is to make a more
interpretational ending than the manga. Trust Bakuman. to take what should have been done and turn it on its into a more
satisfying end. One may have to muddle through some weak early episodes, but the late pay-off will certainly be worth
it.
It's the end of the road for Bakuman., they say nice guys finish last. Not so in here. One of the series' many pleasures
is simply watching three very young people chasing after their childhood dream and getting what they deserve:
success.
____________________________________________________________________________________________
Story: 8
Characters: 9
Art: 9
Animation: 8
Voice: 10
Music: 8
Overall: 9
Good:
+An effective charged how to guide into a coming-of-age narrative.
+Variety of visuals and polished artworks.
+Thoroughly gratifying conclusion to a lovely romance.
Bad:
+Can be a little too honest for its own good.
Rating: 9
Final Verdict
8.83 (very good)
Reviewed by Weskalia, Apr 06, 2013