Story & Playability
One expects a samurai tale to be full of violence and Blade of the Immortal does not disappoint. Manji is a walking
arsenal whose inability to die has the unfortunate side effect of dulling his combative edge, hence the overabundance of
weaponry at his disposal. The idea of a rogue samurai who wants to kill 1,000 evil men so he is free to die sounds
strange at first; why would anyone give up eternal youth and invincibility? And why would anyone, especially a sixteen
year old girl hell-bent on revenge ever want to team up with someone who obviously doesn't give a damn about
anything?
Hiraoki Samura crafts a story that relies equally on its plot to develop the characters and the characters to influence
the plot. The picture he paints isn't black and white, its a huge gray area that's up for the reader's
interpretation. Asano Rin wants revenge for her murdered parents, but learns a lot of innocent people are going to
suffer along the way. Evil they may be, her enemies have wives, sons, and friends. Power, revenge, and consequences
are always an issue...for every enemy she strikes down someone will feel exactly like she did.
The manga is presented in many losely-compiled arcs that vary wildly in length and content. Various one-shots appear
that may seem random at the time but are quite revealing. It is often these vignettes that foreshadow what's to
come. The current arc is dragging a bit (it hasn't been translated in its entirety yet), which is why I gave it a
9 instead of a 10.
Rating: 9
Graphics
The art is drop-dead gorgeous. It's brutal, intense, and rough, but absolutely beautiful. Despite not being
polished, it's so sensitively drawn. The linear quality is more evident than anything else, but it's full of
energy and vitality. Faces are expressive, but body language adds a great deal to character depth. Manji stands a
certain way, with his shoulders back, his legs apart, and his chin up. He's not terribly pretty, either, just as
Rin isn't a big-busted, leggy samurai warrior. Both are believable because they're not spectacular-looking.
Every character's proportions are believable.
There aren't any comically big eyes, sweat drops, or other common manga devices. The realistically comic
expressions are enough, and he thankfully doesn't have to rely on something which could grow old very quickly or
just be plain out of place in this kind of work.
Above all, no other artist works so masterfully with gesture. This title doesn't have the "advantage" of
an animated complement. There's no counterpart to compare it to, and it doesn't need one. Samura's
drawings convey everything the reader needs. It's one title that should not be made into an anime unless the
company is unwilling to water it down. It's brutal and it needs to stay that way.
Rating: 10
Sound
The dialogue is amazing, simply put. Some characters are very proper and their speech is delivered elegantly and
smoothly. Others, like Manji, are rude, constantly swear, and use anachronistic slang to emphasize how vulgar they
really are. It speaks to me, that a character is further developed by this; he's made an effort to convey a
person's social status, level of education, and personality through their spoken mannerisms. Manji's a bit of
a nihilist and he talks like one, too.
Samura manages to incorporate the sound effects into his art with stunning fluidity. The metallic whine of swords sails
off the edge of the blade, off the edge of the page. The pictures would be incomplete without them, the ragged kanji
scratched into the images as if it belongs there. The sound effects he chooses to depict are always utilized to great
effect; heads rolling never sounded so sickening.
Rating: 10
Fun
The best part about Blade of the Immortal is the characters. No one is perfect, no one is really intrinsically good or
bad (there IS one exception). Manji finds that being irresponsible in the past has cost him dearly and if he continues
to reject discipline, it could do so again; he can't be careless anymore. He's beyond anti-hero; he smokes,
drinks, entertains prostitutes, kills wantonly, and even hits Rin the first time they meet. Rin learns a lot about
herself and what she's willing to sacrifice in order to fulfill a hastily-made graveside promise. Her enemy,
Anotsu, is similarly obligated to his family to unite all schools of fighting in Japan.
But it's in the small, unexpected character tics that humor escapes, just like in real life. And by the same
token, these same telling personality traits reveal a lot about a character's past. Hyakurin can't stand
blood in her hair, to the point where she bleaches it white. Magatsu isn't interested in a beautiful young
prostitute who's in love with him because she's the same age his sister would be if she hadn't been
murdered as a young girl. And every now and then, in very peaceful moments, Anotsu has flashbacks that remind him that
he doesn't deserve a second of it.
Additionally, its realism is a great and quite refreshing quality. Characters aren't saved at the last minute.
Some die. Some suffer rape. Children are orphaned and it's not always the bad guys that are responsible. The
characters are unpredictable, and in this, realistic. They take risks that sometimes don't work out. Some fail
miserably, suffer humiliation, and have painful epiphanies at the cost of something dear. Nothing is really
"safe" in this story, and it's the suggestion and threat of danger to precious characters that keeps it
exciting. It's not a "good vs. evil" tale.
Rating: 10
Final Verdict
9.6667 (excellent)
Reviewed by marysonnie, Feb 27, 2006